Serving the San Francisco Bay Area New Music Community

                 
CCRMA
660 Lomita Dr.
Stanford CA 94305  

The Stanford Center for Computer Research in Music and Acoustics (CCRMA) is a multi-disciplinary facility where composers and researchers work together using computer-based technology both as an artistic medium and as a research tool.

Pronouncing "CCRMA":
CCRMA is an acronym for the Center for Computer Research in Music and Acoustics it is pronounced "karma" (the first "c" is silent).

Areas of ongoing interest:
Composition, Applications Hardware, Applications Software, Synthesis Techniques and Algorithms, Physical Modeling, Music and Mobile Devices, Sensors, Real-Time Controllers, Signal Processing, Digital Recording and Editing, Psychoacoustics and Musical Acoustics, Perceptual Audio Coding, Music Information Retrieval, Audio Networking, Auditory Display of Multidimensional Data (Data Sonification), and Real-Time Applications.

The CCRMA community:
Administrative and technical staff, faculty, research associates, graduate research assistants, graduate and undergraduate students, visiting scholars, visiting researchers and composers, and industrial associates. Departments actively represented at CCRMA include Music, Electrical Engineering, Mechanical Engineering, Computer Science, Physics, Art, Drama, and Psychology.

Center activities:
Academic courses, seminars, small interest group meetings, summer workshops and colloquia. Concerts of computer music are presented several times each year, including exchange concerts with area computer music centers. In-house technical reports and recordings are available, and public demonstrations of ongoing work at CCRMA are held periodically.

Research results:
Are published and presented at professional meetings, international conferences and in established journals including the Computer Music Journal, Journal of the Audio Engineering Society, the Journal of the Acoustical Society of America, and various transactions of the Institute of Electrical and Electronic Engineers (IEEE). Compositions are presented in new music festivals and radio broadcasts throughout the world and have been recorded on cassette, LP, and compact disk.

CCRMA affiliation:
The Center for Computer Assisted Research in the Humanities (CCARH), also located at Stanford. CCARH conducts research on constructing computer databases for music, and on creating programs that allow researchers to access, analyze, print, and electronically perform the music. This focus is complementary to research at CCRMA in several ways.

Support for CCRMA:
The late Doreen B. Townsend, Walter Hewlett, the California Arts Council, the Ann and Gordon Getty Foundation, the Mellon Foundation, the National Endowment for the Arts, the National Science Foundation, the Rockefeller Foundation (for artists-in-residence), the System Development Foundation, Apple Computer, ATR Human Information Processing Research Labs, Aureal Semiconductor, Bio Control, Crystal Semiconductor, Digidesign, Dynacord, E-mu, Fast Mathematical Algorithms and Hardware, Fender Musical Instruments Corporation, Hewlett Packard, IBM Computer Music Center, Interval Research, ITRI CCL Taiwan, Kind of Loud Technologies, Korg, Matsushita, Media Vision, McDSP, NEC, NeXT Computer, Nokia Group, NTT Communication Science Laboratories, Opcode Systems, Philips Semiconductors, Rockwell International, Roland, Sony, Symbolics, Texas Instruments, Universal Audio/Kind of Loud Technologies, Xerox Palo Alto Research Center, Yamaha, Young Chang R&D Institute, Zeta Music Partners, and private gifts.
https://ccrma.stanford.edu/

Upcoming Events:
Thursday, December 3 2026 7:30 PM
Streaming and in-person:Click for stream  
Program:

Laetitia Sonami, What Happened III-Now, 2025 (app 20-25 min)
Voice, live electronics, Codecell sensor, Max-MSP, the lady’s ball

Based on a text by Melody Sumner Carnahan, this piece was first created in 1980 for radio broadcast, it was later performed live with an analog synth I had built and later performed with the lady’s glove in the nineties. This newest version is transformed again by the most recent media which acts as a mirror reflecting times’ attitudes and expectations. While this new version follows the same arc as previous versions, from a simple life story disintegrating into abstraction, the spaces performed vary and incorporate models of my voice (Rave), a new body sensor controlling machine learning algorithms (RapidMax) and the lady’s ball.

The lady’s ball. The most recent and simplest instrument I could think of. It guides and affects the resolution of my gestures.

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Laetitia Sonami, the lady’s glove – archival footage, film, 2025 (10 min) – compiled by Renetta Sitoy
Excerpts from the nineties and early twenties of performances with the lady’s glove, including an interview demonstrating its workings.

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Laetitia Sonami, a Song for two Mothers, 2023 (app 22-30 min)
Live electronics, Max-MSP and the Spring Spyre *

While the original intention for a Song for two Mothers started as a sounding of silenced spaces, it became a crossing (“une traversée”) of concentric layers towards an anchored space. These concentric layers are devoid of spatial or temporal directions, each is governed by a particular sonic behavior dictated by the training systems and models I have prepared for each layer (Fiebrink’s Machine Learning software Wekinator, Rapidmax and IRCAM’s Darbouka Rave model). For instance, the first layers use variations of a “catch-and-release” method I designed specifically for this instrument. The method allows for some unpredictability and chaotic, organic behaviors. These behaviors become more restrictive as I move towards a grounded, melancholic space.

* The Spring Spyre. Once I decided to “retire” the lady’s glove in 2011, I started conceiving of the Spring Spyre to incorporate machine learning algorithms in a somewhat unstable system. Three thin springs are attached to audio pickups mounted on the metal ring. The audio features extracted when rubbing, touching, striking the springs are used to train the machine learning models which in turn control the synthesis in real time. We never actually hear the springs.


About Laetitia Sonami:

Laetitia Sonami’s visionary contributions have expanded the boundaries of sound and technology over the course of several decades. Since the late 1980s, Sonami has demonstrated a deep engagement with gesture-based performance, real-time sound synthesis, interactive systems, and embodied interfaces, establishing herself as a central figure in the development of sensor-driven musical performance and experimental electronic composition.
Sonami created several unique instruments for live performance. In 1991 she devised her first lady’s glove. It became her primary instrument for the next 25 years at which point she devised the Spring Spyre which applies Machine Learning to real time control of audio synthesis. The most recent lady’s ball(s) is the most minimal instrument she can imagine.

Sonami’s work bridges the technological, the mechanical and the uncanny, exploring the fragile terrain where body, memory, language, and machine intersect. Her practice articulates a critical approach to technology — eschewing dominant paradigms of control and mastery in favor of embodied knowledge, contingency and unpredictability.
Sonami has collaborated with video artists and musicians, such as Paul DeMarinis, SUE-C, James Fei, Zeena Parkins and David Wessel. She has exhibited and performed at major international festivals and venues and has mentored and inspired many young artists with her approach to sound and technology as spaces of curious inquiry.

In 2025 Sonami received the Giga-Herz Lifetime Achievement award.
Black Truffle recently released an LP of two recent works and Lovely Music just released a double CD of earlier works.
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Thursday, December 10 2026 7:30 PM
Streaming and in-person:Click for stream  
Works in spatial audio are exploring mathematical objects from geometry and algebra for spatialization and generative synthesis. Some keywords are: lattices, mathematical quasicrystals, projective and hyperbolic spaces, time varying systems and time varying resonance. A recurring topic is the deformation or transformation of higher dimensional symmetries by projection onto 3D. Space and synthesis interchange. The very last year there has also been some ‘hacks’ of traditional audio filter topologies, by in different ways creating higher dimensional signals and rotation the feedback vectors with various hypercomplex algebras. For these works I am often using recorded sound.



About Vilbjørg Broch:
Born in Denmark in 1967. Studies include dance and improvisation at the SNDO Amsterdam, classical and contemporary music with the Dutch soprano Marianne Blok, experimental voice studies with members of the Roy Hart Theatre. The work with computer music spans a bit more than 20 years and has been parallel with a self-study of pure mathematics for algorithmic composition and experimental DSP. Spatial audio residencies and working periods have greatly supported the development of new works. Special thanks to CCRMA Stanford, IEM Graz, NOTAM Oslo, EMS Stockholm, ICST Zurich.
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Thursday, February 25 2027 7:30 PM
Streaming and in-person:Click for stream  
Oscillation, Vibration, Pulsation, Circulation: Known Conditions, Unknown Behaviors

When sound circulates, it becomes feedback.
When air circulates, it becomes ventilation.
When blood circulates, it becomes nourishment.
When molten metal circulates, it becomes a magnetic field.

When a sine wave oscillates, it carries frequency.
When neurons oscillate, thought emerges.
When an electrical circuit oscillates, it becomes a signal.

When air vibrates, it becomes sound.
When skin vibrates, it becomes touch.
When the Earth vibrates, it becomes a tremor.

When sound pulsates, it becomes rhythm.
When the Earth pulsates, it becomes day and night.
When the heart pulsates, it becomes life.

In this performance, handmade sound instruments, oscillators, effects, and objects form a dynamic system in which air, sound, and material are constantly in conversation with one another. I establish conditions through voltage, material, microphones, feedback, and space, without determining the outcome. Their interactions produce behaviors that are tonal, organic, and chaotic, moving between beating, interference, modulation, feedback, and instability. The conditions are known; the behavior is not.



About Ava Koohbor:

Ava Koohbor works between sculpture and instrument, poetry and circuitry, memory and electronics. Her practice explores sound as a field of relations, where listening, making, and material continually reorganize one another. Her work takes shape through instruments, performances, installations, exhibitions, and books. Her latest book, Of Flesh and Frequency: A Poetics of Sound Making, was published by Lithic Press in 2026.
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